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Turn on the power to activate any perks you may have, as well as an electrical trap in the nearby room. Use all three of these to build the power switch on the blue print table at the far end. The first part is the big rectangular part of the power switch, the second is a small handle for the switch, and the third part is a severed zombie hand. There are three parts in this lab that will create the power switch. This time, weapons can be pack-a-punched a second time to add on a weapon Attachment for 2000 points. Using the Turbine here will open up a secret passage to a blue print table and all pieces to create the Pack-A-Punch Machine. Tell the person in town to blow the safe door open over at the Bank. If two are more people are playing, have one go to the next area (Town) and have the other use the Turbine here. Jump down into the secret lab and travel down the hall. Spend 750 points to open the shed to a secret laboratory. On the side of the shed is another wall weapon. This area may seem empty at first, but a door is located on a small shed. Inside is an item that goes towards creating a buildable piece of equipment.
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Beyond the corn maze is a demolished building that looks exactly like Nacht Der Untoten.
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It can be used to smash zombies and kill them with a single hit though regrettably no points are gained through killing zombies with the Zombie Shield, or it can be planted into the ground for cover.īetween areas three and four is a corn maze. This shield will act exactly like the Assault Shield. Use the door on the blue print table to create a Zombie Shield. Use the dolly from earlier for the first part of the item. Try to get an EMP Grenade! In the back of the gas station is the blue print table. This seems to be the first area the Mystery Box will always start in. Use 750 points to open up the Gas Station. Grab this piece and head to the Gas Station and Garage. If you don't know what a dolly is, it's one of those steel contraptions with wheels that you place heavy items on to move from place to place. If you happen to find the hatchdoor for the bus, you can use it in the diner to reach the Galvaknuckles.īehind the counter is a dolly. Inside is the Speed Cola machine and another wall weapon. You may want to look around the front first to see if the Mystery Box is here. Jump into the portal to be teleported to a random place.Outside is the bus that will take everyone to the next area. Move to the lantern quickly and the Denizen will jump down and turn into a portal. Go into the fog and a Denizen should latch onto you. Place the turbine under the lantern and it should start to emit a green light. Outside is a lantern on the street to the left. The achievement / trophy Fuel Efficient can be done here. Always search areas that are opened by the Turbine for bus upgrades! Attach the upgrades to parts of the bus to improve chances of survival when traveling from area to area. Use the Turbine to exit out of the bus station, or buy the doors for 750 Points. Make note: Even though perks are bought, they will not activate until the power is turned on! This turbine will open any doors that require power and activate Perk-A-Cola Machine. There are three items that can be placed together to create a turbine. The first build-able item and blue print table is also located inside the Bus Depot. There are two weapons available for purchase here, along with a Quick Revive machine.